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Rise of the Tomb Raider is a cinematic.This game guide to Rise of the Tomb Raider is a comprehensive guidebook which contains a detailed walkthrough of the title developed by Crystal Dynamics studio. The New Lara Phenomenon: A Postfeminist Analysis of Rise of the Tomb Raider by Janine Engelbrecht AbstractNext Walkthrough Siberian Wilderness - Passageway Get to the top of the mountain Prev Rise of the Tomb Raider Guide. Players of the original Tomb Raider (2013) reboot will find themselves right at home in Rise of the Tomb Raider with the sequel playing a lot of the same cards and not straying too far from the. Welcome to my guide to Crystal Dynamics and Square-Enix's latest foray into the seemingly endless adventures of Lara Croft - Rise of the Tomb Raider.
Moreover, Lara Croft’s narrative now includes a particular focus on her relationship with her deceased mother, and ludological elements of the game change the way in which Lara Croft navigates her environment. Some aspects of Lara Croft’s characterisation that have changed are her wardrobe, her body shape, and the character’s emotional complexity. The rebooted Tomb Raider game trilogy, released from 2013-2018, presents a new version of Lara Croft, who is a departure from the postfeminist action heroine archetype that Lara Croft exemplified before the character’s reboot in 2013.
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Although a thorough investigation of feminism is beyond the scope of this paper, in this section I briefly explore the various (and at times, conflicting) positions on postfeminism and its relation to other feminisms.For Sarah Gamble (2001), with its emphasis on individualism and choice, postfeminism is a backlash against the ground gained by second wave feminism, which was primarily concerned with the collective feminist struggle for equality. Although “postfeminism has been defined,” a characteristic it shares with postmodernism (Coppock, Haydon & Richter, 1995 in Gamble, 2001, p.43), it provides a useful theoretical framework for the study of the early version of Lara Croft, who, herself, embodies the ambiguities and contradictions inherent in the postfeminist identity. Finally, I briefly indicate that other videogame heroines that resemble the representation of new Lara are also starting to emerge, especially after 2013 - what I term “the new Lara phenomenon.” Postfeminism and Old LaraA branch of feminism that is useful for theorising a character such as (old) Lara Croft is postfeminism. I then show through an analysis of the ludological and narratological elements of TR reboot (Square Enix, 2013) and ROTTR (Square Enix, 2015) in what ways the representation of new Lara moves away from the postfeminist ‘supergirl’ ideal.
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While claiming to be a critical stance, in my estimation, postfeminism rather fuels the manifestation of a particular, and what I deem a problematic, view of what it means to be an ‘emancipated’ woman in twenty-first century post-industrial society in popular culture.Postfeminism is arguably located within a specific time and place in history: the late twentieth century and early twenty-first century in Europe and America in which consumer, middle-class aspirations play a key role (Genz, 2006 McRobbie, 2004). As I show in the discussion of old Lara and postfeminism, the fact that postfeminism rejects institutionalised critique, reinscribes sexualised images of women in the media with notions of female emancipation, and ultimately fails to break free from the narrow confines of individualistic self-optimisation and market relations, leads me to question its validity as a feminist enterprise. In the same vein, Christina Stasia (2007, p.239) acknowledges that “unlike third wave feminism.postfeminism rejects the institutional critique made by second wave feminism.” Although this is a limited account of the complexity regarding postfeminism’s relationship with feminism, it is evident from these discussions that there is in fact no singular definition for postfeminism and that it has a complicated relationship with its feminist ancestors.For Angela McRobbie (2004, p.255), while “engaging in a well-informed and well-intended response to feminism,” postfeminism can simultaneously be considered an attempt to undo feminism. Postfeminism is simultaneously though, according to Stephanie Genz and Benjamin Brabon (2009), in direct antithesis to the third wave, as it is often found criticising and undermining second wave feminist theory and activism, which is understood to nevertheless have strong affiliations with that of the third wave, even though it often claims not to. At the turn of the century, however, young feminists felt that second wave feminism’s emphasis on collective histories and political correctness was not relevant to the late-capitalist context of the latter part of the twentieth century (Bailey, 1997), and some branches feminism, rather disconcertingly, took a turn towards an embrace of individualism and consumerism as a means of female emancipation (Stasia, 2007).To the extent that both are concerned with popular culture and the contradictions that women faced at the end of the twentieth century, postfeminism can thus be viewed as a branch of third wave feminism (Stasia, 2007). As a continuation of first wave sentiments, second wave feminism became concerned with issues such as rape and sexuality, as well as race and class (Bailey, 1997, p.20).
Michelle Lazar (2009, p.372) succinctly terms postfeminism’s emphasis on choice and self-rule an “entitled femininity,” where (white, middle-class) women are supposedly and unproblematically “entitled to be pampered and pleasured, and to unapologetically embrace feminine practices and stereotypes” as a feminist endeavour.Postfeminist choice, therefore, perplexingly involves the adoption of consumerism and capitalism as a feminist strategy, and the postfeminist woman is encouraged to use her sexuality and femininity as “both active and passive forms of recognition and motivation” and agency, and her consumer capacity as a form of self-expression (Genz 2006, p.337-339 Genz & Brabon 2009, p.24).
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